Sunday, July 13, 2014

Jodie Holmes Was Dead the Whole Time

Beyond Two Souls Theory

Article By: Chelsea Stulen


I play and watch a lot of people play video games. It is interesting and exciting to see graphics improve every year, but also, the storylines are intriguing and mind-blowing. Speaking of mind-blowing….

JODIE WAS DEAD THE WHOLE TIME



Beyond Two Souls is a Quantic Dream video game that is exclusive for the PS3. The story is centered on Jodie Holmes (played by Ellen Page). Jodie has an entity attached to her (called Aiden), and slowly, the player discovers a variety of situations that occurred over her lifetime. Despite many people saying that it was not the greatest of video games, I must say that it did get exceptional reviews (granted not like “game of the year” type, but it did well). People also must understand that Quantic Dream games are unique for the storyline and graphics, not actual gameplay.


Considering all of that… Beyond Two Souls BLEW MY MIND. At first, I was only intrigued by the graphics. Quantic Dream uses motion capture (like James Cameron’s film Avatar) for the characters and received excellent results. I could hardly tell whenever I was playing versus whenever a cutscene was on the screen. After playing it multiple times, however, I slowly started to lose interest in it entirely. (You have to replay it in order to get all of the trophies) But then, I saw all eleven different endings.

That’s right.

Eleven.



Players can choose how they want the storyline to progress and can essentially receive different endings. And at one point towards the end, the player has to decide for Jodie to go into the “Beyond” (aka DIE) or go back to the realm of “Life.”  If one chooses for her to live, the player can decide how she lives the rest of her days (Alone, with Jay, with Zoey, or with Ryan [if he survives]). Some players can live or die, but that does not sway the overall plot structure. The only differences are contained in the ending cutscenes.

1. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie enters the Beyond)
2. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie chooses to be Alone)
3. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie chooses to be with Jay)
4. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie chooses to be with Zoey)
5. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie chooses to be with Ryan)
6. Walter, Jimmy, Paul, Norah, Cole, & Ryan live (Jodie chooses to be with one-eyed Ryan)
7. Walter, Jimmy, Paul, Norah, Cole, & Ryan die (Jodie enters the Beyond)
8. Walter, Jimmy, Paul, Norah, Cole, & Ryan die (Jodie chooses to be Alone)
9. Walter, Jimmy, Paul, Norah, Cole, & Ryan die (Jodie chooses to be with Jay)
10. Walter, Jimmy, Paul, Norah, Cole, & Ryan die (Jodie chooses to be with Zoey)

But wait… Technically, that is only ten different endings.

So, what’s the eleventh ending?
Watch the eleventh ending here before you continue reading:

When the scene fades in, Jodie simply states the following:

“Nothing.
There’s nothing left…
nothing but death,
chaos and destruction.
The Infraworld has overwhelmed our world,
And cast its shroud over the living.
Billions of fragments of souls wandering in silence…
The world I was born into has disappeared forever.
But still the images from my life collide in my head.
I try to remember each second…
what I did…
where I failed…
what I could have done to avoid what happened.
Ever since I died I…
I’ve let myself float along the cold wave.
I hunger for obscurity and oblivion.
I am alone with my guilt,
and my regrets…
Alone for eternity.”

[During the scene, there are dark entities, and the visuals signify that the world has indeed come to an end.]

Yup. EVERYONE DIES. You, me, the entire world as we know it. All because she (and/or the player/you) failed.

But, hold on. Throughout the entire game, there is no way for Jodie to die. Aiden would come and save the day. So, essentially­­ a player could just move Jodie forward here and there and allow the game to play itself. Even the QTE’s (options that would appear on the screen) would fade if the player doesn’t make a choice in time. The same choices are even made for you (if you don’t make one) every time (it is not randomized).

So, why is it that Aiden saves her every single time except for the moment before she turns off the Black Sun condenser?

I guess this can be answered several different ways. Many fans of the game ask which ending they favor in game; however, I believe that is the wrong question to ask. The real question should be: Which is the real ending?
Based on the structure of writing for the plot, color themes, and other pivotal points, one can conclude that the Destruction Ending (the eleventh ending I have listed) is the actual ending to the entire game.

After having viewed all of the potential endings for Beyond Two Souls, the eleventh (aka the Destruction Ending) makes the most logical sense. Most likely it is the “true” ending for the game, where the other endings are what she “could have done to avoid what happened.”


The following is a list of supporting detail that can support this theory:


• The beginning of the game starts off with Jodie stating that she is “all mixed up” and needs to put the “pieces together.” The background during this scene only consists of ethereal waves (no particular place can be identified). Then the entire game is played in no chronological order. One would normally think of the order as a way for the writers to reveal pieces of the plot line without it being too obvious early on (in a chronological sense). The entire game IS an entire reconstruction of her memory.


• After witnessing the Destruction Ending, any other time it’s revealed that Jodie is writing her memories that have faded, it seems contrived in comparison. Initial gameplay leaves it perfectly logical, however, it now shows a scenario to where Jodie can have multiple “successes” rather than focusing on her one “failure.”

• Going back to the words Jodie says, one can analyze in a plethora of ways. With the sense of the ordering of the game, one could argue that this is Jodie going over the “images in her head.” She is forever stuck with the memories and the failure that she cursed upon the world.

• In other endings, Jodie even includes a potential scene that has driven fans wild for a sequel. Jodie implies that another condenser has been created, which opened a rift, thus causing the apocalypse. However, for the eleventh ending, one could argue that due to Jodie’s regret, this is her way of coping. Jodie might believe that despite her failure, the world would have been lost with or without her. The government would continue to make condensers until the apocalypse arrives anyway.

• After all endings, the same credits play. The backgrounds of the credits consist of dark colored waves. In the first ten endings, the background blends well with the previous scene’s color themes. So, it would be usual to miss this. Also note, Jodie claims she is forever floating “cold waves.” For those that are not in the art community, “cold” colors consist of blues, greens, and violets. Thus, “cold waves” could even be based on the color of them.


• In all of the endings, the same “STILL HERE” is written. It is in the same, font and style, whether it be in the sand or on a screen. This shows that all of the endings are connected in some way. In a sense, one could even say this is Jodie’s subconscious reminding her that those scenes were not real. However, the Destruction Ending does not feature this.

• Quantic Dream is infamously known to NOT make sequels for their games, despite endings alluding to a potential sequel. David Cage (one of the creators) has even stated that making sequels is just “milking the franchise,” which means the ending with Zoey and Jodie (the apocalyptic one) that fans are declaring “canon” is not. None of the endings have been declared “canon.”


• During the gameplay for Beyond Two Souls, QTE’s pop up for the player to choose between. Whenever this occurs, the player only has a few seconds to choose. If one is not chosen, one is chosen for you. This shows that Quantic Dream had specific moments planned for. Essentially, the options that are automatically chosen are what “really” occurred for Jodie. Thus, there is only one timeline that is essentially “real.”


• Aiden’s face is never shown. This could be because Jodie never actually saw it. (Also note that during this scene, the background is unidentifiable and darkens like the dark entities [potentially Jodie’s unconsciousness bringing the reality of the world into her guilt-driven illusions].)


• There are several times where it is revealed that Jodie does not wish to exist anymore or she hungers for “obscurity and oblivion.” In the game, there are several attempts where she tries to kill herself. This could be, again, her hidden thoughts and wishes to no longer exist or a means to punish herself for her failure as she continuously goes over her memories.


• In a sense, this theory is Jodie consistently telling herself, “Everything would have been better if I had stopped the condenser at Black Sun. Even if I lived or died.” Hence why the other endings are so contrived (and even cheesy). I say “cheesy” because of the fact that the rest of the story throughout the game is not; it does not fit the writing style.

• In endings where she survived, a newscast comes on the television, claiming “three months” have passed. Some could even argue that this is over exaggeration. Her memory still goes back to her moment of failure, even when trying to create fake memories.

• Jodie and Aiden are no longer connected (this occurs in all of the endings). Hence why she says, “Alone for eternity.” Also, Jodie forces a connection with Zoey so that she could create a surrogate connection to replace Aiden in her illusions. Essentially it’s her thoughts looking for something positive to cling onto.


• This is the only ending that requires a unique means to obtain it. It sets the ending apart from all of the others.

• If the eleventh ending was the true ending, that means Jodie did not know who Aiden was. So, it stands to reason that Jodie’s claim that “he’s not a ghost” is actually true. Also, the scenes where her mother is shown yelling do not match between the first and second time they’re shown. It is possible that the “twin” excuse for Aiden is just a reason Jodie gave herself.


·      • Even the title of the game “BEYOND” alludes to the fact that she is in the “beyond.” The title could easily have just been “Two Souls.” So why include “Beyond?”

·      • She never has the upper hand in a fight. One could argue that it is due to her small stature, however, many people with a small frame can use that for speed or being a limited target (which Jodie never does). This is strange because she had military training. This could be another way of Jodie punishing herself as she pieces her memories together.

(Look at that! Even the concept art showed this!)

• In the Navajo chapter, we see a cave painting that shows a figure attached to an entity with a cord. This could be taken in two ways: 1. Jodie is not alone with this special gift of hers and others have entities attached to them, as well. Or 2. This was a prophetic cave painting, alluding to Jodie and Aiden coming to save them from the evil that torments them. Whether she was solely unique or not does not matter. This means her gift was not because she had a twin (Aiden being her twin could have been an excuse she gave herself as previously mentioned). In another ending, we see that Jodie’s spirit becomes attached (or linked) with Zoey’s. Obviously they’re not twins. This leaves the “Aiden was Jodie’s twin” theory out the window. The attachment occurred because Jodie’s parents had paranormal gifts, thus genetically passing down the “paranormal gift DNA strand” to her. Also note, General McGrath states in the Black Sun chapter that “[they] discovered a way of linking soldiers with entities.” This shows that one does not need a stillborn twin to achieve the gift Jodie has.

• After reading a plethora of posts regarding disappointed fans (whether it be with Quantic Dream, David Cage, or Beyond Two Souls), there seems to be a negative response due to (being put simply) ignorance. David Cage stated (before the game was released) that it was supposed to go over death in a different way. The gaming experience shows how the viewer/gamer chooses to deal with death (by allowing certain characters to live and choosing if Jodie lives or dies at the end). We also see how side characters cope with death. The Navajo chapter alludes to the culture’s significance in dealing with death. We even see a culture (in Africa) that is subjected to death daily (in that chapter we see murder, suicide, and outrage when their leader is killed). Throughout the game, we see death and every single ending alludes to dealing with death in some way. That was the point of the experience of the video game. Which takes me back to my point/theory. The entire game’s premise is surrounding death, thus it makes sense to end with the inevitable demise of the world.

While this game blew my mind, it obviously didn’t for the majority of its players. As some have said before, Quantic Dream was too soon in this development, thus the majority of the points that this game made were lost amongst its players. Many people have complained about missing a heavy amount of actions, but I believe that is what gives it the best replay value. We get to see other choices or actions Jodie could have made. Again, this was Jodie going over her thoughts and memories in her head (seeing what she could have done differently). All points allude to her failure, but of course, many people don’t even know about this ending. You must replay the entire game; a player must get all of the endings and choices to get the full experience. Many won’t do this, thus this beautiful twist to the game and story is lost.

If one plays the game as it was intended, one gets the meaning and experience Quantic Dream and David Cage were striving for.

Throughout our lives, we find ourselves questioning two things:
1. Is there other conscious life beyond our world? And 2. Is there life after death (or some variation of it)?

Beyond Two Souls demonstrates and attempts to answer both of these questions, while also demonstrating people’s behavior in regarding death. We see characters throughout the story dealing with death: Willem Dafoe’s character has to cope with his wife and daughter dying in a car crash, Shimashani dies (in every scenario) and we see her grandsons at her funeral, and we even witness murder and suicide. Not only do we see all of this, but also, we are forced to deal with it ourselves (as a player). We must decide to help characters live or die, as well as choosing if Jodie lives or dies.

Yet then we are left with the Destruction ending. Its placement is very different from the other ten, and all allusions and metaphors lead to it. If the main point of the game was to deal with death, then doesn’t it make sense for the proper ending to be about death entirely?


We all die eventually. There is no denying that. And this game slaps us in the face with that reality.

Thursday, July 10, 2014

Tatiana Maslany Gets Snubbed by the Emmys...

And the Emmy Does Not Go To...

By: Allison Weatherly


In response to last night's blog post in the hopes that Tatiana Maslany would be nominated for an Emmy, every clone club member around the world has gone full Helena at the news that she was not nominated. It has become very apparent that the Emmys are against the science fiction genre. This is a shame, due to the excellent talent the entire show contains. One can hope for next year that the academy of voters will open their eyes to this bloody brilliant portrayal of talent.


Photoshop Tutorial: Move Tool

Move Tool

Shortcut: V

Tutorial By: Chelsea Stulen

The Move Tool is simply for moving something on your screen. After clicking the Move Tool icon, or pressing “V” on your keyboard, your mouse cursor changes to the symbol the Move Tool represents. The object on your screen will then have a bounding box (a faint box around the object that has small boxes on each corner and vertices). To move the object, simply click and drag your cursor to the place you would like.




Do note, that if you have the Move Tool selected and the bounding hasn’t appeared, you may need to unlock the layer. Simply double click the lock icon and select OK and your layer will become editable.


Another handy shortcut to know is that you can press and hold down the Shift key on your keyboard in order to maintain it on a single axis. For example, if you hold shift and drag up, the object will only go up or down and will still be perfectly aligned with the sides. This also works for left and right, as well as diagonally.


The Move Tool is also used to resize objects. In order to resize something, be sure that the “Show Transform Controls” is checked.


Essentially you are able to click any of the small squares around the object in order to enlarge it or shrink it. However, do note that if you would like for it to maintain its proportions, you MUST hold down the Shift key on your keyboard while resizing it.

This is an example of not holding the Shift key while resizing:


The following is an example of holding the Shift key while resizing:


See the difference? This can be crucial when combining specific photos together.

You are also able to turn photos (i.e. 90 degrees clockwise or more specific increments). If you wish to turn the image, place your cursor next to a corner of the bounding box and it will turn into a turned arrow icon. Clicking it you may turn it any increment you want. If you hold down shift while turning the image, it will turn at 15-degree increments. Sometimes this little feature is useful when combining several photos together. Do note, that whenever you enlarge or turn the image, nothing outside the canvas will show. The canvas is essentially the box you work in that you edit. In the image below, you can see empty space of the canvas in a white and grey checkerboard pattern.


You are also able to input the exact increments you wish to turn, enlarge, shrink, or move your image. Sometimes this is easier than free-handing it with your cursor. To input data, type your increments at the top of your screen and press ENTER. You may even input percentages for horizontal or vertical axes when it comes to resizing.


Something handy I have come to learn is that this is especially useful to quickly “flip” an image (whether it be vertically, horizontally, or both). To do this, you click any part of the bounding box, and type a negative sign (“-“) in front of the number (typically you will see 100%, so essentially you will be making it -100%). After typing, be sure to press ENTER. Below is an example of flipping the image horizontally.


Please note that there are more things one could do with this tool, however, I am just going over the basics so that a novice may function using this program.

Hope this all helps! Keep posted, as I will be posting more on other tools and features for Photoshop.